Do Crossbows Get Dex To Dmg Pathfinder
If you play Pathfinder: Kingmaker and looking for single-classs builds, this guide will show you a single-class build for a Slayer (Deliverer) Archer build that puts out some hefty damage. It’s viable from start-to-finish and works great for your main character. Let’s check it out.
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Part 1: Race Choice and Build Progression
- If you want chonk with damage just get a bronto 311 points 🔧 Utility Apr 28, 2020 Report This thing Should do a tail whip if hurt that does some damage 👍 This if you think this is a good idea.Also some credit to the people who thought this was a good idea to💵 thanks and have a great day.
- 10 Physical Damage. Physical damage types are the most common. They cover bludgeoning, piercing, and slashing damage, which are generally the kinds of damage a party's weapons—swords, spears, maces, etc.—will deal. Bludgeoning comes from blunt force trauma, like being clubbed with a warhammer or falling from a great height.
Hey folks, I’m starting a series of single-class builds that are viable from start-to-finish for PKM. This is one of my favorite archer builds that peppers out some hefty damage and also acts as a skill monkey for the party. You can play it from start-to-finish on any difficulty level.
Aug 02, 2019 $ begingroup $ Related: Do Crossbows add Dex to damage? $ endgroup $ – MikeQ Aug 2 '19 at 7:23 1 $ begingroup $ Though the titles may seem similar, the linked question is asking whether a rule from past edition about crossbows specifically carries over to 5e.
Our level 10 Slayer clearing the room of undead. He was first in the initiative order, catching all the enemies flat-footed.
Starting Out
- Race: Half-Elf, +2 DEX, Skill Focus Persuasion
- Alignment: Lawful Good (Very important!)
- Important Skills: Trickery, Mobility, Stealth, Perception, and Persuasion are my usuals.
- Starting Stats: 14 or 16 STR and 19 DEX (–> 24 DEX) are most important. Fiddle with the others how you like, but you’ll want a decent Persuasion skill for Dreadful Carnage. I like 14-19-12-14-10-10 for more skill points.
Build Progression: Slayer (Deliver) 20.
1. Point-Blank Shot, Skill Focus: Persuasion (Half-Elf)
2. (Determined Zeal, replaces Slayer Talent) +2 to Will Saves + Diehard feat vs most enemies.
3. Precise Shot
4. ST: Trapfinding
5. Rapid Shot
6. ST, Menacing: Intimidating Prowess (+2d6 Sneak Attack)
7. Clustered Shot
8. ST, Menacing: Shatter Defenses
9. Manyshot (+3d6 Sneak Attack)
10. (Divine Anathema, Replaces Slayer Talent, +2d6 Damage to unaligned targets)
11. Improved Precise Shot
12. ST, Menacing: Dreadful Carnage (+4d6 Sneak Attack)
13. Improved Critical
14. ST: Deadly Aim
15. Accomplished Sneak Attacker (+6d6 Sneak Attack)
16. ST: Crippling Strike or Blinding Strike
17. WF: Longbow
18. ST Familiar (Hare) (+7d6 Sneak Attack)
19. Improved Initiative
20. ST: Hammer the Gap
Commentary
- This build is a skill monkey, DPS, and face of the party all in one!
- Most of your combat rounds will be full-round attacks because you’re attacking at range.
- Why Half-Elf? I love Half-Elves not only for their extra Skill Focus feat, but they also get +2 to Perception, +2 to save vs Enchantments (looking at you, Nixie Tricksters), and sleep immunity. Determined Zeal (Slayer, Deliverer 2) will also give you an extra +2 on Will saves vs most enemies with this build. All of these are extremely viable racial bonuses in PKM.
- Why Deliverer? Two main reasons. If you choose Lawful Good as your alignment, every enemy in the game that is not LG, NG, or LN will take an extra +2d6 Divine Damage on your attacks starting at level 10. Stack that with your Sneak Attack Damage and you will clean up in combat! Secondly, you’re going to want your Studied Target as a Swift Action (Slayer 7) so you can dish out a full round of attacks as often as you can. Certain Slayer subtypes do not gain Studied Target as a Swift Action.
- Why Menacing and not the Archer Route? Shatter Defenses and Dreadful Carnage on a Slayer archer is a beautiful combination, as any enemy that is flat-footed (and that is open to precision damage) is now vulnerable to Sneak Attack. It can make for some brutal critical hits (see below). Also, archery feats are easily attainable without the Slayer Fighter style feats.
Our Slayer at Level 12 with a solid Many Shot critical hit.
Part 2: Strategy and Items of Note
Build Notes
- Why take Trapfinding? Well, Trickery isn’t a standard skill for a Slayer. However, it becomes a class skill with Trapfinding. Since archers are DEX-based, it works perfectly. Also, I use my Slayer as my Rogue, so the bonus to Perception is always welcome. Since there is so much room in this build to fiddle around with feats, you may as well take it.
- Trapfinding is brilliant to optimize the Necklace of Double Crosses, as well. Although the NoDC isn’t supposed to work with ranged attacks, it will (with certain limitations); with ranged attacks, the NoDC affects flat-footed enemies only (but not simply flanked targets, as it does in melee). Hence the importance of Shatter Defenses and Dreadful Carnage. When all of your cards align, you have + 11d6 damage on each attack with Sneak Attack (+7d6), the NoDC (+2d6), and Divine Anathema (+2d6).
- To get Dreadful Carnage as soon as you can, you’re going to have to take your Slayer Fighting Style feats at levels 6, 8, and 12. If you want to shuffle around the feats some, you can. However, I recommend Clustered Shots before Manyshot (*shakes fist at elementals*).
- Want a play a different race? Go for it! Any race that can receive a bonus to DEX can be used. Half-Orcs are great with their bonus to Intimidate and an extra skill point per level. Aasimir and Tieflings get nice racial bonuses, too.
Our end game attack bonus is wonderfully ridiculous.
Strategy Ideas
- Dirge of Doom: If enemies are far away and you want them flat-footed… This build works really, really well when Linzi gets Dirge of Doom at level 8 (the same level you take Shatter Defenses). Dirge of Doom automatically makes enemies shaken if they’re subject to fear effects (that’s right, no save). With Shatter Defenses on your Slayer, every enemy that is open to the effects of Linzi’s song AOE is now flat-footed for your archer! I specifically give Linzi Improved Initiative at Level 7 so she (hopefully) can pop Dirge of Doom at level 8 and move into position before my Slayer’s turn in combat. It doesn’t always work, of course, but it’s really nice when it does! Put those Swiftfoot Boots, cast Expeditious Retreat, and you’re golden. Pro-tip: Hit your song first, then move.
- Frightful Aspect: Your cleric will get access to Frightful Aspect at level 15. This has the same effect as Dirge of Doom (enemies are shaken, no saving throw).
- Kill Afar First: If enemies are close to you, this where Dreadful Carnage shines. I like to take out an enemy that is far away, proc-ing Dreadful Carnage. Now, all of the enemies who are closer to you will most likely be shaken (and therefore flat-footed). Remember taking Intimidating Prowess at level 6? Now your STR bonus is added to your Intimidate checks. You’re welcome.
An end game critical hit of almost 400 damage. This is one attack of six.
Items of Note
- Necklace of Double Crosses can be assembled immediately upon getting your Kingdom at level 5 or 6. All of the pieces of it can be found in Chapter 1.
- It gives an extra +2d6 to Sneak Attack damage and an untyped bonus of +4 to Mobility, Stealth, and Trickery (hence my love for Trapfinding on a Slayer).
- Great Gear Early On: Bracers of Archery (around level 6) and Death From Afar (around level 9, found in the second portion of the Tenebrous Depths) are items you’ll find and never unequip. Get these as soon as you’re able! Death from Afar gives you an untyped +4 bonus to all ranged attacks. Yes, it stacks with the Bracers of Archery. Yes, it’s insane. Yes, you’ll love it.
- Better Bows: After defeating Vordaki, you’re going to want to pick up the Longbow of the Cold Moon as soon as you’re able. The Marksman Hat comes in around levels 13 or so that gives you a +2 to attacks while using Deadly Aim. These are all tasty choices for this build. Eventually, Kimo will craft you two exceptional bows (Mirrow Bow and Hunter’s Blessing).
- Greater Invisibility: Having a party member cast Greater Invisibility on your Slayer is also a great way to get (most) enemies instantly flat-footed. Extend Rods FTW!
That’s all we are sharing today in Pathfinder: Kingmaker Single-Class Build – Slayer Archer), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
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I'm not sure if this was a feat, trait, ect. Notes: Animals have Intelligence scores of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal). This last option provides the very best gp/bonus return available, but is generally insufficient for a 10th level character. Minimum of what? All Messageboards ... Changing Polymorph Damage Types to Piercing ⦠How often a character is allowed to choose a new Feat depends on his Class. Like if the weave of mystical energy that permeates the world made a fist and punched you with it. The Ability Damage penalty also applies to any spell DCs based on Intelligence. Pathfinder or 3.5E material is OK. Feats are special abilities of each character, further setting them apart from comparable builds. In addition to writing for Valnet, she also lives the ultimate bookworm fantasy of working in a library. Base attack bonus equal to 3/4 total Hit Dice (medium progression). Prehensile Hair witch hex gives you a natural attack that uses Int to hit and damage. Your fighting style is enhanced by your keen intellect. Any Pathfinder adventuring party is likely to have a small arsenal of weapons and dangerous magic at their disposal. This also gives characters other uses, for example i can be a fully dedicated buff wizard and what my massive INT i can also help the party with knowledge checks. Prerequisites: Int 13, Point Blank Shot, Precise Shot. Other then that, well, you've got a pretty crazy build. Improve this question. Positive energy, often from a divine source, is most often used to heal the living, closing their wounds and giving them back their strength. Throws one bomb at +11 touch for 2d6+7 damage. NEXT: The 10 Weirdest Superhero Board Games, Ranked. Depending on the spell, it ⦠To enable screen reader support, press Ctrl+Alt+Z To learn about keyboard shortcuts, press Ctrl+slash Focused Shot gives int to damage for a single hit with a ranged weapon. But here's the next major problem: ONLY the grapple attempt triggered by a successful natural attack uses INT. Damage reduces a target's current Hit Points.. 30% chance 2 dex damage, 30% chance 2 str damage, 35% chance 2 con damage, 5% chance 2 int and 2 wis damage: 750 gp: 2: If you can change that onset time and frequency this can be absolutely devastating. it can be used as a 1d3 claw attack substituting your Int for it's Str. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! d8 Hit Die. ', but there is some debate on its legality (which I will NOT go into). Elemental damage caused by players is most often delivered through the use of offensive spells, but can also be caused by the environment. Spell attack rolls work a little bit differently, so they are explained separately on the next page. This module contains the cursed item Vacuous Grimoire, which players have a chance of discovering. I recently decided to convert the 3.5 warmage from Complete Arcane over to the Pathfinder system. Source Pathfinder RPG Bestiary pg. You are still a 1/2 BAB character. Just make sure you have a healer in the party. You cannot take this skill without a natural means of flight or gliding. the Jester Legend. Even sufficiently loud sounds can hurt if used correctly. However, you can choose to make a nonlethal attack with a weapon normally used for lethal strikes, in case you want to keep one of those goblins for later. Piercing is stab or puncture wounds, caused by arrows, spike traps, or a beast's fangs. This includes adding a statistic to AC, Damage, Hit, Saves, Spell DC and Bonus Spells. As soon as I finish it, I'll get it posted. On a success, add 1/2 your INT mod to all damage you deal with Strikes for 1 minute. Adventures: Swashbucklers adventure for a variety of motivations, based on their ⦠Creatures with particularly rudimentary intelligence just won't have enough of a mind to rend. So if you have a blessed blade that deals good damage, only evil creatures will be affected, or a spell that deals chaotic damage will only harm lawful creatures. ... Now, as for advancing your spell effects, we have two main things to worry about - save DC and damage. Throw them with kirin strike and do 3x of your INT damage in addition to the elemental, which might not do anything but they are really just vectors for your INT damage. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/ReredditLink.f7b66a91705891e84a09.css.map*/Inspired Blade swashbucklers get Int to hit for panache, Witches with magic grappling hair use Int for the hair's strength, Universalist wizards get Int to hit for their Hand of the apprentice power. However, not all enemies will be vulnerable to mental damage. Level 12: HP: 75, AC 20. Creatures immune to critical hits and sneak attacks are immune to this extra damage. Pathfinder, like ⦠I believe the Magus has a few ways to apply int to hit and/or dsmage, but they take arcana points to trigger the ability. It requires a lot of Skill Ranks and is an Intelligence Skill. And that's just some of the class options. Bludgeoning comes from blunt force trauma, like being clubbed with a warhammer or falling from a great height. I've been playing pathfinder for bit over two years now and yes,it did indeed kill 5e for me. Sword Saint is an Archetype of the Magus class in Pathfinder: Kingmaker. Force damage is caused by an exceptionally pure and powerful magical effect. Reply. What feats or class abilities give an Int bonus to AC? Prerequisite(s): Int 13, Elven Battle Style, Elven Battle Training, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait. Most of these are self-explanatory. Very few creatures have resistance to force damage, even incorporeal creatures like ghosts, making spells that cause it a powerful tool in a spellcaster's arsenal. According to the X to Y guide: Alchemists get Int to damage for bombs Divine Strategist clerics get Int to hit when flanking and on AoOs Magus gets Int to hit for an arcane point While this could be considered a kind of elemental damage, it works a little differently than the other more natural elements. Elven Batle Style will give you intelligence to damage. Follow edited Jan 3 '15 at 2:57. Share. The Precision damage does the same kind of damage as the attack that triggered it, so in this example the target would receive an extra 1d6 piercing damage from the dagger for precision. as the title I am just wondering if there is any way to use an int mod to hit/dmg rather than strength and if not the reason behind it? Melee attack ⦠10 Anime Characters Who Were Killed Off For No Reason, Pathfinder: A Guide To All The Damage Types, 10 Tabletop RPGs To Play If You Love Dungeons & Dragons, The 10 Anime Board Games You Should Play Right Now, Steven Universe: The D&D Moral Alignments of The Crystal Gems, Naruto: D&D Moral Alignments Of The Main Cast, The 10 Weirdest Superhero Board Games, Ranked, One Piece: 5 Shinobi Usopp Can Beat (& 5 He Would Stand No Chance Against), 10 Smallest Characters With The Biggest Brains In Anime, 10 Ways The Star Wars Novelizations Are Better Than The Original Trilogy, Stranger Things & 9 Other Horror Shows That Kids Can Watch, 10 Great Anime That Never Got English Dubs, Cuddles Is a Delightful Trip Into a Dark World, Supergirl: How the New 52 Hero's Rage Made Her a Red Lantern, The Omegas Team Up With An Old Enemy in Power Rangers Vol. When you use a Strike action or make a spell attack, you attempt a check called an attack roll. Harbinger from Path of War: Expanded gets both. Whether it's a cosmic mind break caused by forces beyond comprehension or just insulting a baddie so precisely that they drop dead, the mental damage it causes can be just as fatal as a stab wound. pathfinder-1e optimization magus. Depending on the spell, it can twist the target's mind with enough force to actually cause harm. â Combat ⦠Also put ranks into craft: alchemy. The kinds of damage covered by this are acid, cold, electricity, fire, and sonic damage. Pathfinder: Kingmaker. Some effects specifically target the mind of a creature. They better for beating the snot out of all the creatures, cutthroats, and cultists they're sure to fight. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.361933014be843c79476.css.map*/._2ppRhKEnnVueVHY_G-Ursy{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin:22px 0 0;min-height:200px;overflow:hidden;position:relative}._2KLA5wMaJBHg0K2z1q0ci_{margin:0 -7px -8px}._1zdLtEEpuWI_Pnujn1lMF2{bottom:0;position:absolute;right:52px}._3s18OZ_KPHs2Ei416c7Q1l{margin:0 0 22px;position:relative}.LJjFa8EhquYX8xsTnb9n-{filter:grayscale(40%);position:absolute;top:11px}._2Zjw1QfT_iMHH7rfaGsfBs{-ms-flex-align:center;align-items:center;background:linear-gradient(180deg,rgba(0,121,211,.24),rgba(0,121,211,.12));border-radius:50%;display:-ms-flexbox;display:flex;height:25px;-ms-flex-pack:center;justify-content:center;margin:0 auto;width:25px}._2gaJVJ6_j7vwKV945EABN9{background-color:var(--newCommunityTheme-button);border-radius:50%;height:15px;width:15px;z-index:1} Benefit: As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. When they do, they potentially fail a will save and lose either 1 Int or 2 Wis. Do I tell them about this 'permanent ability damage'? You must be within 30 feet of your target to deal this extra damage. Level 4: HP: 27, AC 19. How often a character is allowed to choose a new Feat depends on his Class. There are a few enemies that are immune to precision damage entirely, usually creatures like oozes with undifferentiated anatomy. Ok you want to wade in with hair. ⦠What can we do? The +4 int -2 con is probably what you want at level 10, especially since you have lots of access to physical buffs as an alchemist. Clever Wordplay (Social) use Int for one Cha based skill. You must be within 30 feet of your target to deal this extra damage. Nov 17, 2008 #6 Well, multiclassing sounds like one of the best ways to ⦠Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. Select a character you wish to copy and click this tab again. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! I am also currently working on converting the 3.5 warlock to Pathfinder as well. Focused shot deals INT to damage as a standard; a conductive weapon allows you to expend a use of an ability that requires a touch attack to hit (which, in this case, also happens to deal damage based on intelligence), and kirin strike is a separate action after the fact. The flavor is usually that, through precise movement and knowledge of your enemy's weaknesses, you can cause extra damage with a well-place strike. With skills you do not 'need' them for combat, however if you do not focus on combat damage you are more free to put that bigger stat into INT instead of something like STR or DEX. Student of Philosophy (Social) replace Cha with Int for diplomacy (persuade) and bluff (convince other a lie is true) Pragmatic Activator (magic) use replace Cha with Int for UMD. Good Will saves. Covering the hottest movie and TV topics that fans want. As for the grapple, sure, the initial grab attempt uses INT. A one-stop shop for all things video games. It's usually a secondary effect caused by some other physical attack. Improve this question. Someone looked at 3.5 and realized that Fighters made better Monks than Monks did, and merged the two into one class. Of the bomb's original damage? Using INT to hit isn't going to put you on par with the fighter or barbarian. The problems starts here. Essentially, reducing an enemy's HP to 0 using nonlethal damage knocks them out instead of killing them. Prerequisite(s): Int 13, Elven Battle Style, Elven Battle Training, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait. Pathfinder Kingmaker Int To Melee Dmg Build After the lengthy buffing and activating of all necessary bonuses at the beginning of the fight, it is time to position yourself next to an ally and start killing everything. Share. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Wisdom Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other magical manner, such as a druidâs wild shape ability). Grab a hybridization funnel, mix acid/alchemist fire/ liquid ice to make splash weapons. RELATED: The 10 Anime Board Games You Should Play Right Now. The Fort DC is good too. What sets it apart from whatever slash or puncture wound that actually injured the character is that bleed damage is persistent. Cold can also kill by freezing solid, or just the slow running down of being caught in a blizzard. Benefit: As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. 3 levels of rogue gives light armor, weapon finesse, and dex to damage- the equivalent of three feats. It does incur the same kind of penalty though, so be aware. If, for example, rogue's sneak attack deals 1d6 precision damage, they are striking at a vulnerable part of their foe with their dagger. *Pathfinder & Starfinder . So, with 'fewer' words, we can say that a bomb at first level deal only 1d6 + INT damage and the bomb's splash deal 1 + INT damage since the splash damage is always the bomb's minimum damage. This can make it especially dangerous for party members, or very valuable to them during a difficult boss encounter. If your attack succeeds, you deal damage. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. But the damage itself is distinct from other kinds of physical or elemental damage. I've been playing/DMing for some time and I'm running an old Planescape module I've updated for Pathfinder. This is an all inclusive guide to the damage types of Pathfinder. 1 The Swashbuckler 1.1 Class Skills 1.2 Table 1â4: The Swashbuckler 2 Class Features The swashbuckler embodies the concepts of daring and panache. Follow ... either replacing the existing statistic or enhancing it. 1, Red Room #1 is a Blood-Soaked Horror Show, Friendship Is More Than Meets the Eye in Transformers/My Little Pony II #1, Sleeping Beauties Vol. 306 An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. The benefit of getting Int on will somehow would only make a difference of +/- 3, so you honestly might as well just bump your will other ways. My favorite way is with the Witch's Hair hex. Physical damage types are the most common. There are feats, prestige classes, and spells. Arcana (Int) Athletics (Str) Crafting (Int) Deception (Cha) Diplomacy (Cha) Intimidation (Cha) Lore (Int) Medicine (Wis) Nature (Wis) Occultism (Int) Performance (Cha) Religion (Wis) Society (Int) Stealth (Dex) Survival (Wis) Thievery (Dex) ... you attempt checks ⦠... not on a bomb splash damage. ... INT to damage with spells but they have to be warmage spells. Benefit(s): While using Elven Battle Style, you can add your Intelligence modifier to that weaponâs damage (instead of any other ability bonus or modifier you can add to your weapon damage). Divine Strategist clerics get Int to hit when flanking and on AoOs, Magus gets Int to hit for an arcane point, ._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} RELATED: Steven Universe: The D&D Moral Alignments of The Crystal Gems. 13 bombs a day, DC 19. 9 bombs a day Level 8: HP: 51, AC 20. Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of Nonlethal Damage.. Inventor class has an ability called Overdrive (automatically available from 1st lvl), that requires 1 action Crafting roll vs standard DC of your level. If your attack succeeds, you deal damage. The player characters might have eaten something entirely inadvisable and made themselves sick. It's not very good, though. Conversely, the negative necromantic energy that gives the undead power will sap a living beings strength, dealing negative damage while at the same time revitalizing the undead. 1 Explores A Terrifying World Without Women, 10 Shortest Anime Characters, Ranked By Height, 10 Anime Characters Who Became Anti-Heroes Halfway Through, 10 Marvel Comics With Healthy LGBT Representation, Attack On Titan: 5 Avatar Characters Mikasa Could Defeat (& 5 She'd Lose To), Naruto: 5 Major Characters Nobody Expected Would Die (& 5 Deaths Nobody Cared About), Castlevania: 5 Games The Next Netflix Series Should Adapt (& 5 It Shouldn't), 10 Awesome Indie Comics Coming Out This Summer, 10 Anime Characters That Would Make Great Among Us Imposters. (I noticed one feat adds my int to damage with a crossbow, are there other feats that might take advantage of my int? Someone is bound to chime in with 'Guided weapon enchantment all the way! A ⦠They cover bludgeoning, piercing, and slashing damage, which are generally the kinds of damage a party's weaponsâswords, spears, maces, etc.âwill deal. Unless they've change or fixed something, canny defense (INT to AC) works with light armor, you just aren't proficient with it to start. We don't know what they mean with 'minimum' damage. Plus, many monsters a party will encounter will have resistances to certain kinds of damage. I've seen a few other attempts and have liked their overall direction, but thought I would take a stab at it as well to get some other ideas out there. Positive and negative energy work a little differently than the more straightforward elemental damage types. Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. I saw 'something' that let you add your INT mod to your AC when fighting defensively or using combat expertise (believe it was both). Elemental damage is a great way to overcome a monster's resistance to physical damage types. Improve this answer. Strength of Will (Warpriest 10, Strength blessing) Swift add str to saves against effects that would make you entangled, staggered or paralysed. The weapon must be one ⦠Share. Thread starter the Jester; Start date Nov 17, 2008; the Jester Legend. Do I just secretly adjust the DCs for that character until their ⦠Nonlethal damage works differently from pretty much every other form of damage. Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. On a crit success, add your full INT mod instead. Benefit(s): While using Elven Battle Style, you can add your Intelligence modifier to that weaponâs damage (instead of any other ability bonus or modifier you can add to your weapon damage). RELATED: Naruto: D&D Moral Alignments Of The Main Cast. Throws four bombs at +9/+9/+9/+4 touch for 4d6+9 damage. ._2YJDRz5rCYQfu8YdgB_neb{overflow:hidden;position:relative}._2YJDRz5rCYQfu8YdgB_neb:before{background-image:url(https://www.redditstatic.com/desktop2x/img/reddit_pattern.png);content:';filter:var(--newCommunityTheme-invertFilter);height:100%;position:absolute;width:100%}._37WD6iicVS6vGN0RomNTwh{padding:0 12px 12px;position:relative} Ability Damage: Damage to your Intelligence score causes you to take penalties on Intelligence-based skill checks. Feats often have a number of pre-requisites that must be met in order to select them during level ups. The problems starts here. Mental Damage. Certain weapons have the nonlethal property, which makes them deal nonlethal damage by default. All the latest gaming news, game reviews and trailers. ._3gbb_EMFXxTYrxDZ2kusIp{margin-bottom:24px;text-transform:uppercase;width:100%}._3gbb_EMFXxTYrxDZ2kusIp:last-child{margin-bottom:10px} It's a secondary attack so if you use it on a character with any other natural attacks it sucks. An aberration has the following features. A Dull Gray Stone with the right resonant power can grant +2 Int for 525 gp. Poison damage can be caused by many different vectors. Ways to Capitalize on a Super-High Int Bonus? She spends her free time rereading the same five books over and over, being bad at video games (only when other people are watching), and desperately trying to get her friends to play board games with her. Item; Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost . Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls. The type of weapon used determines the amount of damage you deal. If you have a weapon or spell that deals a certain kind of alignment damage, it's kind of like playing Rock Paper Scissors with whatever you're fighting. Feats are special abilities of each character, further setting them apart from comparable builds. Please let me know what book you get it from! But not every attack does the same kind of damageâafter all, a sword hurts differently than a splash of acid to the face. asked Jan 2 '15 at 19:33. ... For one I really,really miss cantrips that actually do reasonable amounts of damage that goes up every 5 or so levels because when I play a wizard I don't want to whip out a ⦠Jul 30, 2019 @ 8:17pm Magus Tips/Questions So I have some questions about this class as I feel I'm not playing it to the best of its abilities it does a mixture of things so having some advice to narrow things down a bit may help 1-I ⦠dnd-3.5e pathfinder-1e. Slashing is being cut open, like from the swing of a sword or axe. 1 Description 2 Base Features 2.1 Chosen Weapon 2.2 Spellstrike 2.3 Perfect Strike 2.4 Critical Perfection 2.5 Lethal Focus 2.6 Weapon Mastery 2.7 Lightning Draw 2.8 Canny Defense 2.9 Superior Reflexes 2.10 Perfect Reflexes 2.11 Cantrips 2.12 Detect Magic 2.13 Spell Combat 2.14 Spellstrike 2.15 Magus Arcana ⦠It adds variety to combat encounters and forces players to work out a strategy for taking down highly resistant enemies. Nov 17, 2008 #1 What are some good ways to capitalize on a super high Int bonus? SevenSidedDie. In fact, if you take the same hex as a shaman you instead get Wis to hit and damage. Throws one bomb at +6 touch for d6+5 damage. But it's so at odds with the negative energy that infuses the undead that casting a healing spell will cause them to wither and weaken, dealing positive damage. Just to provide other options, rogue is a pretty good class to grab a few levels with for a sword saint. Save DC is increased by int and various feats, none of them amazingly good. It also makes the fantasy world you're exploring feel more real and consistent. Dark Knowledge Feat, lets you make knowledge checks to add Insight bonuses TH and Damage to your attacks, and those of your allies. It will continue to drain health and strength from the injured creature for a period of time without its enemy having to make any further attack rolls. Or maybe they just brushed up against a patch of evil poison ivy. Alignment damage comes in four flavors: lawful, chaotic, good, and evil. Or they might be fighting a monster with venomous barbs designed to paralyze them. RELATED: 10 Tabletop RPGs To Play If You Love Dungeons & Dragons. Because it wouldn't make sense to kill a fire elemental with a fireball. Liquid leprosy Prerequisites: Int 13, Point Blank Shot, Precise Shot. Pathfinder Kingmaker Int To Melee Dmg 2 Remove Negative Status Effect ( Curse, Disease, Paralysis⦠Harm is amazing for any build because it does a lot of damage even if ⦠Follow answered Oct 22 '11 at 13:42. jsecker ⦠Creatures immune to critical hits and sneak attacks are immune to this extra damage. Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. Courtney graduated from the University of Tampa with a writing degree and has only just now got around to using it professionally. Many incorporeal monsters, like ghosts, will be heavily resistant to nonmagical physical damage, and will sometimes have some resistance to even enchanted weapons. And constructs, like golems or robots, whose actions are programmed by someone else, probably won't be affected either. Some effects specifically target the mind of a creature. Precision damage is another kind of specialized physical damage. So, with 'fewer' words, we can say that a bomb at first level deal only 1d6 + INT damage and the bomb's splash deal 1 + INT damage since the splash damage is always the bomb's minimum damage. if I wanted to go that route) Stat-to-damage with Bows/Crossbows is a pain. See Ability Score Damage below. Press question mark to learn the rest of the keyboard shortcuts. ... Community / Forums / Pathfinder / Pathfinder First Edition / Advice / INT to AC (as dodge bonus) when using Combat Exp / Fighting defensively? Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of Nonlethal Damage.. Making a lethal attack with a nonlethal weapon incurs a penalty. Can make bombs entangle and glue, or have a radius of 10 feet. The type of weapon used determines the amount of damage you deal. 234k 38 38 gold badges 754 754 silver badges 1008 1008 bronze badges. Shadowreaver. Bleed damage is similar in some ways to poison damage. Poison damage will often be recurring due to long term afflictions, which will have their own special negative effects for you players. In Pathfinder, doing damage to an opponent isn't a simple or straightforward thing. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. Damage reduces a target's current Hit Points.. Fire burns, acid dissolves, and a shock of electricity can shut down your nervous system. Your fighting style is enhanced by your keen intellect. Whatever kind of damage you're dealing will only affect creatures that have opposing alignments, because the damage is antithetical to their nature.
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