Games Like Quake 3
If you're looking for a multiplayer game like Quake 1, Reflex is the best option out there right now. The movement system is based on the Quake 3 mod CPM (which combines the best movement options of Quake 1, Quake 2, and Quake 3). No wonder FPS games like this never make it big, it's just a copy of Quake 3 arena and Quake live. Same maps same textures, with some stolen Unreal tournament sound samples thrown in plus no or very low player base. Urban Terror offers a free first person shooter that was developed off the Quake III Arena software and grew from mod like beginnings to eventually become is own independent game that continues to operate a decade later. While first released in 2000 Urban Terror achieved standalone game status in 2007 with continuous development since that time. Later I would of course try the Quake Arena that was pretty damn impressive - back then running even older game like Quake 3 in a browser seemed like a weird dream out of the future. Played a bit Quake Champions as well but somehow it didn't 'click' with me. Last time I played Q3 was at my last workplace.
In this tutorial I will explain how to install and play my favourite classic shooter games Return to Castle Wolfenstein and Quake 3 arena from the early 2000s on linux.
Quake 3 Arena
for manjaro and arch:
yay -S ioquake3-git
for debian based systems:
Download and install game-data-packager
Quake 3 Arena
sudo pacman -S game-data-packager
Install quake 3 Arena Demo:
game-data-packager quake3 -i
by default it will install the demo version, but you can play online with it like the original game.
However if you want the original game, read on.
Install quake 3 Arena (full):
You need to install the original game to get a file named pak0.pk3, you can install the original quake 3 arena with wine and then grab the pak0.pk3 file from the main folder in program files quake 3 arena.
But this is too complicated as the game is hard to get now (released in 1999)
But you can also just download the original file named pak0.pk3 from here (smarter decision than above step):
and place it in your home directory in a folder named whatever you like, but I named the folder “q3a”
Now to install the full game, you have to tell game-data-packager where pak0.pk3 (you downloaded from github in the previous step) is located (in my case it was the q3a folder in the home directory):
game-data-packager quake3 -i “/home/user/q3a/”
Thats it, enjoy quake 3 arena!
RTCW:
For manjarh and arch:
yay -S iortcw-git
For debian based systems:
For this game you need to install RTCW with wine first as well and then tell game-data-packager the install location.
Download and install game-data-packager (if you haven’t):
sudo pacman -S game-data-packager
Tell game-data-packager where the original rtcw is installed, it will then automatically update everything and port it to linux:
game-data-packager rtcw -i --package rtcw-en-data “/home/user/.wine/dosdevices/c:/Program Files (x86)/Return to Castle Wolfenstein/”
An alternative method to install rtcw:
Step 1)
Download the latest iortcw release yourself (choose which operating system and which architecture you run:
In my case I would download: iortcw-1.51c-linux-x86_64.zip
Step 2:
Also download the latest patch: patch-data-141.zip
Extract both contents into the same folder somewhere you want (create a directory named rtcw in home directory for example)
I think you can play already by executing “iowolfmp.x86_64” in this directory, but if not then you also need the original rtcw pak0.pk3, you can get this file by installing the original game through wine and look in the main folder in program files rtcw or you can probably also get this file somewhere online.
Final step:
To join my favourite RTCW server without bots and elite players still playing, open terminal in game by pressing the button left of 1 on your keyboard “`” and enter:
/connect wolfdm.xyz
to join the RTCW Eastcoast DM server
Have fun!
Games Like Quake 3 Arena
PlanetDreamcast | Games | Reviews | Quake III Arena |
Games Like Quake 3 Free
Quake III Arena Did someone say 'killer app'? - Review By BenT I've been playing first person shooters (FPSs) for the better part of ten years, and if there's one thing I'm sure of, it's that PCs are the way to go if you want to see the best the genre has to offer. Yeah, I'm first and foremost a console fan, but I just don't think FPSs have ever worked well outside of PCs. There are three primary reasons for this: control, expandability, and online play. Control is obvious enough; when it comes to turning and target tracking, the mouse is clearly superior to a standard console controller. Expandability allows players to modify their games, be it in the form of extra levels, custom graphics, or even completely new ways to play. This effectively increases the lifespan of a good FPS title by a great deal, since there are always new experiences just around the corner. In this way, the very best first person shooters can survive for years -- Doom was released in 1993, and its mod community is still alive, kicking, and churning out cool stuff. The same is true for Quake, Quake 2, Half-Life, Unreal, and so on. These days, if a FPS is released without modification options, it had better be darn special -- players have come to expect the constant stream of upgrades afforded by user-created modifications. The third area, online play, is somewhat simpler. PCs have had networking capabilities for years, so it's only natural that PC games would take advantage of this feature much sooner. Online Internet gaming allows you to frag your friends, neighbors, and even people across the world, all in real time. Odds are, once you've experienced the bliss of online play, the bland world of artificial, computer-controlled opponents just won't seem the same. Unfortunately, large-scale networked gaming is relatively unheard of in the realm of consoles. If they want multiplayer action, console gamers have to resort to rounding up a bunch of friends and play on tiny, segmented screens, an experience which cannot compare to the full-screen, high speed gameplay offered by PCs. There is no comparison. However, Sega (and co-developers Raster Productions) beg to differ. Quake III Arena for the Dreamcast is easily the most ambitious first person shooter port to ever surface on a console. Almost everything that made the PC version what it was has been replicated here, from the maps to the models to the top-tier graphics: it's all here. Online play? Yep. Mouse support? Yep. Fun names? Yes, even fun names. Indeed, this is the most ambitious port we've ever seen. But does it live up to its potential, or get stuck in a quagmire of technical problems and nagging oversights? Let's take a look.
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