X3 Albion Prelude Star Wars Mod Ship List

  1. X3 Albion Prelude Star Wars Mod Ship List 2019
  2. X3 Albion Prelude Star Wars Mod Ship List Of Characters

Ship stats (1.7.x) / Ship stats (1.6.2, 1.6.1) / Ship stats (1.6.0) / Ship stats (1.5.2)

X3 albion prelude star wars mod ship list of characters
  • Alternate GUI font: Ubuntu font for X3 - Copy the content of the ZIP file to your X3 folder, NOT into the addon directory (works with all versions and mods for X3!). Origin, Screenshot 1, Screenshot 2, Screenshot 3. LU uses only 5 of X3:AP's 12 combat soundtracks - the other 7 are used as sector background music.
  • Jun 17, 2021 Star Wars for Mayhem 2 is a complete Star Wars overhaul of Mayhem 2 for Albion Prelude. It is akin to a slow 4X game but you are actually represented in universe in a ship of your choosing. You can die, which makes it a cross between traditional 4X.

Wanted to show off some Star Wars ships and the continuing development of the Albion Prelude mod by showing just how cool it is to have that many ships together all in the (mostly) correct scale. Yes, all the ships you see are flyable and there are a LOT more.

Universe map (1.7.x, 1.6.x, 1.5.2) / Universe map LU remap 0.6.1

UI
  • Litcube's Universe Gold UI HUD with the larger font from Pure X HUD with larger font: LU-GoldUI-V1.0.0_with_larger_font.zip - Copy the content of the ZIP file to your X3 folder, NOT into the addon directory.
  • Alternate GUI font: Ubuntu font for X3 - Copy the content of the ZIP file to your X3 folder, NOT into the addon directory (works with all versions and mods for X3!). [Origin], Screenshot 1, Screenshot 2, Screenshot 3
Music
  • LU uses only 5 of X3:AP's 12 combat soundtracks - the other 7 are used as sector background music. This is quite boring, so I restored all 12 of them - you will hear them mostly. I also added two combat tracks from older X games. Surely you will recognize them, but they are very rare to hear. Extract these 42 MP3 files to your soundtrack folder in your LU directory, NOT into the addon directory: LU Combat Tracks v2
  • Get rid of the Star Wars weapon sound effects for APC, PG and GRC: I don't see any reason to taint the X universe with Star Wars effects, so I replaced these three with sound effects from XRM. Copy the content of this ZIP file directly to your X3 LU directory, NOT into the addon directory.
Ships
  • Script to add Goner ships to the OTAS shipyard in Legend's Home - (Use right click, Save as...)
    Copy this script into the addonscripts folder inside your LU install. This will add five additional Goner ships (AP Gunner, Ranger, Spitfyre, Springblossom, Truelight Seeker) to the OTAS shipyard in Legend's Home.

XRM download: Part 1, Part 2, Part 3, medium hull pack

Ship stats (english) - Ship stats (german)

Weapon stats (english) - Weapon stats (german)

Missile stats (english) - Missile stats (german)

Universe map (english) - Universe map (german)

CPP - combat performance patch v2

Download: CPP v2 - You may have noticed that huge fleet battles have a bad effect on the game's performance. This patch changes the weapons of XRM to mitigate the performance penalty in huge battles.

Installation
XRM for TC: Copy the content of this ZIP file to your XRM directory into the types directory.
XRM for AP: Copy the content of this ZIP file to your XRM directory into the addontypes directory.

Uninstall
Simply delete both of the files.

Synopsis
  • You don't have to start a new game for this patch. In fact, you can enable or disable it any time you want by simply adding or removing the files from the directory and restarting the game.
  • The following lasers are unchanged: all beam weapons and the Mobile Drilling System
  • The following lasers have their fire rate (bullets per minute) reduced to 50%: all flak weapons (Flak Artillery Array, Electro-Magnetic Disruptor Array, Cluster Flak Array, Starburst Shockwave Cannon, Prototype Starburst Shockwave Cannon) as well as the Phased Array Laser Cannon, Plasma Burst Generator, and the Gauss Cannon
    Example: The fire rate of the EMDA is reduced from 120 to 60 rounds per minute.
  • The following lasers have their fire rate (bullets per minute) reduced to 33% and their bullet speed increased by 75%: all other weapons
    Example: The fire rate of the IRE is reduced from 400 to 133 rounds per minute, while the bullet speed is increased from 2000 to 3500 m/s.
  • Completely unchanged for all lasers is: range, shield DPS, hull DPS, energy consumption per second, special abilities, cargo size, ware class, bullet hitbox size, price - so all weapons are basically the same as before.
  • You can see the new weapon stats here: CPP Weapon stats (english)

Misc

Data files
Wall file for Litcube's Bounce 1.7: Wall file (english) - Wall file (german)
MARS 5.2x data file: Weapon data file (english) - Weapon data file (german)

Game starts
Overview of the player's starting ship on all game starts

Ship stats (english) - Ship stats (german)

Weapon stats (english) - Weapon stats (german)

Missile stats (english) - Missile stats (german)

Ship stats (english) - Ship stats (german)

Albion

Weapon stats (english) - Weapon stats (german)

Missile stats (english) - Missile stats (german)

This is the new version of the X Plugin Manager. Its a complete rewrite from the old one due to the code being last and should completly replace it
This version is compatible with all X3 Games, including X3: Farnham's Legacy
NOTE: Uninstaller any previous version below 1.40. Ie, 1.30 or any of the 1.40 beta versions before installing. The installer used has changed and u'll end up with 2 seperate copies otherwise
Download | Mirror
Click Here For MAC Users Thread
Albion

X3 Albion Prelude Star Wars Mod Ship List 2019

Latest Beta: Download Here

X3 Albion Prelude Star Wars Mod Ship List Of Characters

If you want to help test the latest beta, visit the link above. If you just want to install/use scripts and mods, then download the latest stable version below.
Mac Version: Here
Source: here
X3 Albion Prelude Star Wars Mod Ship List Svn: http://cycrow.co.uk/svn/spk
NOTE: If you are having problems, please refer to the FAQ in the next post first
Installing
  • To Install, download and run the program then follow the install wizard, choosing the install directory, start menu directory, etc.
    You will also get to choose the extra software to include
    • Auto Updater: Allows the program to auto update when you run the plugin manager
    • SPK Tools: A set of command line tools for using spk tools
    • VC++ Redistributable: This are required librarys for the program, might already be available. If the program doesn't load, try installing these
    • Desktop Shortcuts: Creates a shortcut on the desktop for the Plugin Manager
    Once installed, you need to run the program once to do its initial setup. This is done automatically when running for the first time. It will attempt to find your installed games and add the directories.
    If you doesn't find them, you will need to add them manually. Goto the settings menu and select 'Add Directory', then browse to your game directory.
Using
  • The program is fairly simple to use, unlike the old plugin manager, there are very few options, and most things are done automatically for you.
    If you want to use install scripts and mods that aren't signed, ie, not part of the bonus pack, then you first need to active the manager into modified mode. This is done via the settings menu
    To install new packages, simply press the 'Install Package' button then select the SPK file you wish to install.
    This will open the install package dialog, which will display details about the package before install it.
    If you install a multi-spk file, with more than 1 package in, you will also get a list of all packages you are about to install.
Important Information
  • Remember to close the plugin manager before running the game.
Features Not Currently Included
  • These are the list of features that are not included in this version, but will be available in the future
    • Changable Language Display